Heartwire systems

Systems

Blueprint-only gameplay systems for Unreal Engine. Each one works fully on its own and can connect to the rest of the family through interfaces and a shared HW. Gameplay Tag root. Every system will be sold on Fab.

EmotionComing soon

Heartwire Emotion System

Give every character a temperament. Fire a stimulus with one node and watch different personalities react to the same moment in their own way.

  • Five temperament presets: Hot-Tempered, Empathetic, Anxious, Cheerful, Stoic
  • One-node stimulus with ApplyStimulus
  • 27 tunable emotions, events, debug widget and demo map

Unreal Engine 5.7+ · Blueprint only · Coming soon to Fab

VitalsPlanned

Heartwire Vitals System

Health, hunger and fatigue that can feed into how characters feel.

CombatPlanned

Heartwire Combat System

A modular combat layer that plugs into the rest of the family.

DialoguePlanned

Heartwire Dialogue System

Conversations that can respond to how a character feels.

QuestPlanned

Heartwire Quest System

Objectives and progress tracking built on the same shared foundation.

InventoryPlanned

Heartwire Inventory System

Items and storage designed to connect with every other system.

Planned systems are on the roadmap and will be released one at a time. Names and scope may change.

Launch list

Know the day it ships

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