Heartwire systems
Systems
Blueprint-only gameplay systems for Unreal Engine. Each one works fully on its own and can connect to the rest of the family through interfaces and a shared HW. Gameplay Tag root. Every system will be sold on Fab.
Heartwire Emotion System
Give every character a temperament. Fire a stimulus with one node and watch different personalities react to the same moment in their own way.
- Five temperament presets: Hot-Tempered, Empathetic, Anxious, Cheerful, Stoic
- One-node stimulus with ApplyStimulus
- 27 tunable emotions, events, debug widget and demo map
Unreal Engine 5.7+ · Blueprint only · Coming soon to Fab
Heartwire Vitals System
Health, hunger and fatigue that can feed into how characters feel.
Heartwire Combat System
A modular combat layer that plugs into the rest of the family.
Heartwire Dialogue System
Conversations that can respond to how a character feels.
Heartwire Quest System
Objectives and progress tracking built on the same shared foundation.
Heartwire Inventory System
Items and storage designed to connect with every other system.
Planned systems are on the roadmap and will be released one at a time. Names and scope may change.
Launch list
Know the day it ships
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