The studio

About Heartwire

Heartwire Studios is an independent studio building Blueprint gameplay systems for Unreal Engine developers, and building something lasting for the people it's made for.

The name

Heart stands for family. Heartwire was started to support and grow a family, and everything here is built with that purpose in mind: careful work, done right, meant to last.

Wire is the connection. In Unreal, Blueprint wires are what link one piece to the next and make a system come alive. Heartwire is about the same kind of connection in real life: to family, to the community close to home, and to game developers and players all over the world.

The mission

Too many marketplace systems are hard to set up, thinly documented, or quietly abandoned. Heartwire exists to do the opposite: build systems that are easy to drop in, explained properly, and kept up to date.

  • Documentation first. Every system ships with a Quick Start, a full Reference, an FAQ and a public Changelog.
  • Modular by design. Each system works on its own and connects to the others through interfaces, event dispatchers and a shared Gameplay Tag root.
  • Actively maintained. Updates for new engine versions, honest version labels and email support from the person who built it.

What's next

The Emotion System comes first, followed by Vitals, Combat, Dialogue, Quest and Inventory. Each one is released on its own, kept up to date, and built so the whole family of systems can one day power a full game.

Every release is another wire in the connection, between the studio, the people it supports, and the developers who build with it.