Blueprint gameplay systems for Unreal Engine
Gameplay systems, wired together.
Modular, Blueprint-only systems with complete documentation and active maintenance. Each one works on its own. Together, they connect.
Why Heartwire
Documented
A Quick Start under 10 minutes, a full reference, an FAQ and a changelog for every system. Public, searchable, always current.
Modular
Drop in one system or several. They connect through interfaces and event dispatchers, never hard references.
Maintained
Updated for new engine versions, with a public changelog and email support from the developer.
First system
EMOTION SYSTEM
Coming soonHeartwire Emotion System
Give every character a temperament. Fire a stimulus with one node and watch Hot-Tempered, Empathetic, Anxious, Cheerful and Stoic characters react differently to the same moment.
Coming soon to Fab.
On the roadmap
Launch list
Know the day it ships
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